Thursday, October 19, 2006

The Brief....!

Working in small development teams a prototype is designed developed and promoted. Practical work is supported by exploration of the theory surrounding entertainment systems such as: industry historical development, games culture, social and economic context of entertainment media; interaction design and ‘game play’ convergent media technologies and future platforms such as gesture capture, video tracking and potential of robotics integration within entertainment systems. Individual written critique/evaluation Group production including prototype and product launch website