Tuesday, October 31, 2006

progress

Looking into ideas and concepts, theres not that many new ones around theses days, most if not all have been created or done, its just everyone comes up with different ways to project this, in the forms of hooks, missions etc.

An idea I am currently looking at is the idea of simple black and white imagery backgrounds etc everything, with the collections of stuff to bring colour into the game the further you get on as well as other stuff. Or having a mixture of both colour and B&W through out the design. Will experiment with some styles and post soon.

But will need to produce a good description and brief for us to follow.

Monday, October 23, 2006

an example of style and motion



Above is an example of whats current within games and of how a simple looking and playing game won a host of awards. It is also a good example on how we would like to go in way of the flat cartoonish style and the age range for our idea.

Click Here to play the On-line game and navigation

Thursday, October 19, 2006

The Brief....!

Working in small development teams a prototype is designed developed and promoted. Practical work is supported by exploration of the theory surrounding entertainment systems such as: industry historical development, games culture, social and economic context of entertainment media; interaction design and ‘game play’ convergent media technologies and future platforms such as gesture capture, video tracking and potential of robotics integration within entertainment systems. Individual written critique/evaluation Group production including prototype and product launch website